arm64: Implement optimised checksum routine

Apparently there exist certain workloads which rely heavily on software
checksumming, for which the generic do_csum() implementation becomes a
significant bottleneck. Therefore let's give arm64 its own optimised
version - for ease of maintenance this foregoes assembly or intrisics,
and is thus not actually arm64-specific, but does rely heavily on C
idioms that translate well to the A64 ISA and the typical load/store
capabilities of most ARMv8 CPU cores.

The resulting increase in checksum throughput scales nicely with buffer
size, tending towards 4x for a small in-order core (Cortex-A53), and up
to 6x or more for an aggressive big core (Ampere eMAG).

Reported-by: Lingyan Huang <huanglingyan2@huawei.com>
Tested-by: Lingyan Huang <huanglingyan2@huawei.com>
Change-Id: I42f718428ee872541006b3932dc010dd3f8b0f28
Signed-off-by: Robin Murphy <robin.murphy@arm.com>
Signed-off-by: Will Deacon <will@kernel.org>
Signed-off-by: Danny Lin <danny@kdrag0n.dev>
fourteen
Robin Murphy 5 years ago committed by Jenna
parent b70c3aa79c
commit ea2eb07efc
  1. 3
      arch/arm64/include/asm/checksum.h
  2. 6
      arch/arm64/lib/Makefile
  3. 123
      arch/arm64/lib/csum.c

@ -46,6 +46,9 @@ static inline __sum16 ip_fast_csum(const void *iph, unsigned int ihl)
}
#define ip_fast_csum ip_fast_csum
extern unsigned int do_csum(const unsigned char *buff, int len);
#define do_csum do_csum
#include <asm-generic/checksum.h>
#endif /* __ASM_CHECKSUM_H */

@ -1,9 +1,9 @@
# SPDX-License-Identifier: GPL-2.0
lib-y := bitops.o clear_user.o delay.o copy_from_user.o \
copy_to_user.o copy_in_user.o copy_page.o \
clear_page.o memchr.o memcpy.o memmove.o memset.o \
memcmp.o strcmp.o strncmp.o strlen.o strnlen.o \
strchr.o strrchr.o tishift.o
clear_page.o csum.o memchr.o memcpy.o memmove.o \
memset.o memcmp.o strcmp.o strncmp.o strlen.o \
strnlen.o strchr.o strrchr.o
# Tell the compiler to treat all general purpose registers (with the
# exception of the IP registers, which are already handled by the caller

@ -0,0 +1,123 @@
// SPDX-License-Identifier: GPL-2.0-only
// Copyright (C) 2019-2020 Arm Ltd.
#include <linux/compiler.h>
#include <linux/kasan-checks.h>
#include <linux/kernel.h>
#include <net/checksum.h>
/* Looks dumb, but generates nice-ish code */
static u64 accumulate(u64 sum, u64 data)
{
__uint128_t tmp = (__uint128_t)sum + data;
return tmp + (tmp >> 64);
}
unsigned int do_csum(const unsigned char *buff, int len)
{
unsigned int offset, shift, sum;
const u64 *ptr;
u64 data, sum64 = 0;
offset = (unsigned long)buff & 7;
/*
* This is to all intents and purposes safe, since rounding down cannot
* result in a different page or cache line being accessed, and @buff
* should absolutely not be pointing to anything read-sensitive. We do,
* however, have to be careful not to piss off KASAN, which means using
* unchecked reads to accommodate the head and tail, for which we'll
* compensate with an explicit check up-front.
*/
kasan_check_read(buff, len);
ptr = (u64 *)(buff - offset);
len = len + offset - 8;
/*
* Head: zero out any excess leading bytes. Shifting back by the same
* amount should be at least as fast as any other way of handling the
* odd/even alignment, and means we can ignore it until the very end.
*/
shift = offset * 8;
data = READ_ONCE_NOCHECK(*ptr++);
#ifdef __LITTLE_ENDIAN
data = (data >> shift) << shift;
#else
data = (data << shift) >> shift;
#endif
/*
* Body: straightforward aligned loads from here on (the paired loads
* underlying the quadword type still only need dword alignment). The
* main loop strictly excludes the tail, so the second loop will always
* run at least once.
*/
while (unlikely(len > 64)) {
__uint128_t tmp1, tmp2, tmp3, tmp4;
tmp1 = READ_ONCE_NOCHECK(*(__uint128_t *)ptr);
tmp2 = READ_ONCE_NOCHECK(*(__uint128_t *)(ptr + 2));
tmp3 = READ_ONCE_NOCHECK(*(__uint128_t *)(ptr + 4));
tmp4 = READ_ONCE_NOCHECK(*(__uint128_t *)(ptr + 6));
len -= 64;
ptr += 8;
/* This is the "don't dump the carry flag into a GPR" idiom */
tmp1 += (tmp1 >> 64) | (tmp1 << 64);
tmp2 += (tmp2 >> 64) | (tmp2 << 64);
tmp3 += (tmp3 >> 64) | (tmp3 << 64);
tmp4 += (tmp4 >> 64) | (tmp4 << 64);
tmp1 = ((tmp1 >> 64) << 64) | (tmp2 >> 64);
tmp1 += (tmp1 >> 64) | (tmp1 << 64);
tmp3 = ((tmp3 >> 64) << 64) | (tmp4 >> 64);
tmp3 += (tmp3 >> 64) | (tmp3 << 64);
tmp1 = ((tmp1 >> 64) << 64) | (tmp3 >> 64);
tmp1 += (tmp1 >> 64) | (tmp1 << 64);
tmp1 = ((tmp1 >> 64) << 64) | sum64;
tmp1 += (tmp1 >> 64) | (tmp1 << 64);
sum64 = tmp1 >> 64;
}
while (len > 8) {
__uint128_t tmp;
sum64 = accumulate(sum64, data);
tmp = READ_ONCE_NOCHECK(*(__uint128_t *)ptr);
len -= 16;
ptr += 2;
#ifdef __LITTLE_ENDIAN
data = tmp >> 64;
sum64 = accumulate(sum64, tmp);
#else
data = tmp;
sum64 = accumulate(sum64, tmp >> 64);
#endif
}
if (len > 0) {
sum64 = accumulate(sum64, data);
data = READ_ONCE_NOCHECK(*ptr);
len -= 8;
}
/*
* Tail: zero any over-read bytes similarly to the head, again
* preserving odd/even alignment.
*/
shift = len * -8;
#ifdef __LITTLE_ENDIAN
data = (data << shift) >> shift;
#else
data = (data >> shift) << shift;
#endif
sum64 = accumulate(sum64, data);
/* Finally, folding */
sum64 += (sum64 >> 32) | (sum64 << 32);
sum = sum64 >> 32;
sum += (sum >> 16) | (sum << 16);
if (offset & 1)
return (u16)swab32(sum);
return sum >> 16;
}
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