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187 lines
4.6 KiB
187 lines
4.6 KiB
20 years ago
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/*
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* $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
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*
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* Copyright (c) 2000-2001 Vojtech Pavlik
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*
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* Based on the work of:
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* Raymond Ingles
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*/
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/*
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* Trident 4DWave and Aureal Vortex gameport driver for Linux
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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*/
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#include <asm/io.h>
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#include <linux/delay.h>
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#include <linux/errno.h>
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#include <linux/ioport.h>
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <linux/pci.h>
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#include <linux/init.h>
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#include <linux/slab.h>
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#include <linux/delay.h>
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#include <linux/gameport.h>
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
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MODULE_LICENSE("GPL");
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#define VORTEX_GCR 0x0c /* Gameport control register */
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#define VORTEX_LEG 0x08 /* Legacy port location */
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#define VORTEX_AXD 0x10 /* Axes start */
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#define VORTEX_DATA_WAIT 20 /* 20 ms */
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struct vortex {
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struct gameport *gameport;
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struct pci_dev *dev;
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unsigned char __iomem *base;
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unsigned char __iomem *io;
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};
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static unsigned char vortex_read(struct gameport *gameport)
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{
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struct vortex *vortex = gameport->port_data;
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return readb(vortex->io + VORTEX_LEG);
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}
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static void vortex_trigger(struct gameport *gameport)
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{
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struct vortex *vortex = gameport->port_data;
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writeb(0xff, vortex->io + VORTEX_LEG);
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}
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static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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{
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struct vortex *vortex = gameport->port_data;
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int i;
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*buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
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for (i = 0; i < 4; i++) {
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axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
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if (axes[i] == 0x1fff) axes[i] = -1;
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}
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return 0;
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}
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static int vortex_open(struct gameport *gameport, int mode)
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{
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struct vortex *vortex = gameport->port_data;
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switch (mode) {
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case GAMEPORT_MODE_COOKED:
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writeb(0x40, vortex->io + VORTEX_GCR);
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msleep(VORTEX_DATA_WAIT);
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return 0;
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case GAMEPORT_MODE_RAW:
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writeb(0x00, vortex->io + VORTEX_GCR);
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return 0;
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default:
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return -1;
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}
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return 0;
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}
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static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
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{
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struct vortex *vortex;
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struct gameport *port;
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int i;
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vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
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port = gameport_allocate_port();
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if (!vortex || !port) {
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printk(KERN_ERR "vortex: Memory allocation failed.\n");
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kfree(vortex);
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gameport_free_port(port);
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return -ENOMEM;
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}
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for (i = 0; i < 6; i++)
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if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
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break;
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pci_enable_device(dev);
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vortex->dev = dev;
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vortex->gameport = port;
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vortex->base = ioremap(pci_resource_start(vortex->dev, i),
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pci_resource_len(vortex->dev, i));
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vortex->io = vortex->base + id->driver_data;
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pci_set_drvdata(dev, vortex);
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port->port_data = vortex;
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port->fuzz = 64;
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gameport_set_name(port, "AU88x0");
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gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
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port->dev.parent = &dev->dev;
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port->read = vortex_read;
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port->trigger = vortex_trigger;
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port->cooked_read = vortex_cooked_read;
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port->open = vortex_open;
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gameport_register_port(port);
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return 0;
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}
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static void __devexit vortex_remove(struct pci_dev *dev)
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{
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struct vortex *vortex = pci_get_drvdata(dev);
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gameport_unregister_port(vortex->gameport);
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iounmap(vortex->base);
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kfree(vortex);
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}
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static struct pci_device_id vortex_id_table[] = {
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{ 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
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{ 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
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{ 0 }
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};
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static struct pci_driver vortex_driver = {
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.name = "vortex_gameport",
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.id_table = vortex_id_table,
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.probe = vortex_probe,
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.remove = __devexit_p(vortex_remove),
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};
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static int __init vortex_init(void)
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{
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return pci_register_driver(&vortex_driver);
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}
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static void __exit vortex_exit(void)
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{
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pci_unregister_driver(&vortex_driver);
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}
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module_init(vortex_init);
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module_exit(vortex_exit);
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