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#ifndef CMDSTREAM_XML
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#define CMDSTREAM_XML
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/* Autogenerated file, DO NOT EDIT manually!
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This file was generated by the rules-ng-ng headergen tool in this git repository:
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http://0x04.net/cgit/index.cgi/rules-ng-ng
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git clone git://0x04.net/rules-ng-ng
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The rules-ng-ng source files this header was generated from are:
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- cmdstream.xml ( 14094 bytes, from 2016-11-11 06:55:14)
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- copyright.xml ( 1597 bytes, from 2016-10-29 07:29:22)
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- common.xml ( 23344 bytes, from 2016-11-10 15:14:07)
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Copyright (C) 2012-2016 by the following authors:
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- Wladimir J. van der Laan <laanwj@gmail.com>
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- Christian Gmeiner <christian.gmeiner@gmail.com>
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- Lucas Stach <l.stach@pengutronix.de>
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- Russell King <rmk@arm.linux.org.uk>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sub license,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#define FE_OPCODE_LOAD_STATE 0x00000001
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#define FE_OPCODE_END 0x00000002
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#define FE_OPCODE_NOP 0x00000003
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#define FE_OPCODE_DRAW_2D 0x00000004
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#define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
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#define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
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#define FE_OPCODE_WAIT 0x00000007
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#define FE_OPCODE_LINK 0x00000008
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#define FE_OPCODE_STALL 0x00000009
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#define FE_OPCODE_CALL 0x0000000a
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#define FE_OPCODE_RETURN 0x0000000b
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#define FE_OPCODE_DRAW_INSTANCED 0x0000000c
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#define FE_OPCODE_CHIP_SELECT 0x0000000d
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#define PRIMITIVE_TYPE_POINTS 0x00000001
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#define PRIMITIVE_TYPE_LINES 0x00000002
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#define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
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#define PRIMITIVE_TYPE_TRIANGLES 0x00000004
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#define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
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#define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
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#define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
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#define PRIMITIVE_TYPE_QUADS 0x00000008
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#define VIV_FE_LOAD_STATE 0x00000000
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#define VIV_FE_LOAD_STATE_HEADER 0x00000000
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#define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
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#define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
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#define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
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#define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
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#define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
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#define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
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#define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
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#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
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#define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
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#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
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#define VIV_FE_END 0x00000000
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#define VIV_FE_END_HEADER 0x00000000
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#define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
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#define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
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#define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
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#define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
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#define VIV_FE_END_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_END_HEADER_OP__SHIFT 27
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#define VIV_FE_END_HEADER_OP_END 0x10000000
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#define VIV_FE_NOP 0x00000000
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#define VIV_FE_NOP_HEADER 0x00000000
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#define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_NOP_HEADER_OP__SHIFT 27
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#define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
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#define VIV_FE_DRAW_2D 0x00000000
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#define VIV_FE_DRAW_2D_HEADER 0x00000000
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#define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
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#define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
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#define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
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#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
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#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
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#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
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#define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
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#define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
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#define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
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#define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
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#define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
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#define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
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#define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
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#define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
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#define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
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#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
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#define VIV_FE_DRAW_PRIMITIVES 0x00000000
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#define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
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#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
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#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
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#define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
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#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
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#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
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#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
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#define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
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#define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
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#define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
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#define VIV_FE_WAIT 0x00000000
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#define VIV_FE_WAIT_HEADER 0x00000000
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#define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
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#define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
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#define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
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#define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_WAIT_HEADER_OP__SHIFT 27
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#define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
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#define VIV_FE_LINK 0x00000000
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#define VIV_FE_LINK_HEADER 0x00000000
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#define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
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#define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
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#define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
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#define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_LINK_HEADER_OP__SHIFT 27
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#define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
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#define VIV_FE_LINK_ADDRESS 0x00000004
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#define VIV_FE_STALL 0x00000000
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#define VIV_FE_STALL_HEADER 0x00000000
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#define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_STALL_HEADER_OP__SHIFT 27
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#define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
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#define VIV_FE_STALL_TOKEN 0x00000004
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#define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
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#define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
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#define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
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#define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
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#define VIV_FE_STALL_TOKEN_TO__SHIFT 8
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#define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
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#define VIV_FE_CALL 0x00000000
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#define VIV_FE_CALL_HEADER 0x00000000
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#define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
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#define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
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#define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
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#define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_CALL_HEADER_OP__SHIFT 27
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#define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
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#define VIV_FE_CALL_ADDRESS 0x00000004
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#define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
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#define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
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#define VIV_FE_RETURN 0x00000000
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#define VIV_FE_RETURN_HEADER 0x00000000
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#define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_RETURN_HEADER_OP__SHIFT 27
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#define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
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#define VIV_FE_CHIP_SELECT 0x00000000
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#define VIV_FE_CHIP_SELECT_HEADER 0x00000000
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#define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
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#define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
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#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
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#define VIV_FE_DRAW_INSTANCED 0x00000000
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#define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000
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#define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000
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#define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27
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#define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000
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#define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000
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#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000
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#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16
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#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
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#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff
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#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0
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#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)
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#define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004
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#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000
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#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24
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#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
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#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff
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#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0
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#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)
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#define VIV_FE_DRAW_INSTANCED_START 0x00000008
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#define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff
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#define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0
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#define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)
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#endif /* CMDSTREAM_XML */
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