You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
hardware_samsung/hidl/light/Light.cpp

202 lines
5.7 KiB

/*
* Copyright (C) 2019 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "android.hardware.light@2.0-service.samsung"
#include <iomanip>
#include "Light.h"
#define COLOR_MASK 0x00ffffff
#define MAX_INPUT_BRIGHTNESS 255
using android::hardware::light::V2_0::LightState;
using android::hardware::light::V2_0::Status;
using android::hardware::light::V2_0::Type;
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
/*
* Write value to path and close file.
*/
template <typename T>
static void set(const std::string& path, const T& value) {
std::ofstream file(path);
file << value << std::endl;
}
template <typename T>
static T get(const std::string& path, const T& def) {
std::ifstream file(path);
T result;
file >> result;
return file.fail() ? def : result;
}
Light::Light() {
mLights.emplace(Type::BACKLIGHT,
std::bind(&Light::handleBacklight, this, std::placeholders::_1));
#ifdef BUTTON_BRIGHTNESS_NODE
mLights.emplace(Type::BUTTONS, std::bind(&Light::handleButtons, this, std::placeholders::_1));
#endif
mLights.emplace(Type::BATTERY, std::bind(&Light::handleBattery, this, std::placeholders::_1));
mLights.emplace(Type::NOTIFICATIONS,
std::bind(&Light::handleNotifications, this, std::placeholders::_1));
mLights.emplace(Type::ATTENTION,
std::bind(&Light::handleAttention, this, std::placeholders::_1));
}
Return<Status> Light::setLight(Type type, const LightState& state) {
auto it = mLights.find(type);
if (it == mLights.end()) {
return Status::LIGHT_NOT_SUPPORTED;
}
/*
* Lock global mutex until light state is updated.
*/
std::lock_guard<std::mutex> lock(mLock);
it->second(state);
return Status::SUCCESS;
}
void Light::handleBacklight(const LightState& state) {
uint32_t max_brightness = get(PANEL_MAX_BRIGHTNESS_NODE, MAX_INPUT_BRIGHTNESS);
uint32_t brightness = rgbToBrightness(state);
if (max_brightness != MAX_INPUT_BRIGHTNESS) {
brightness = brightness * max_brightness / MAX_INPUT_BRIGHTNESS;
}
set(PANEL_BRIGHTNESS_NODE, brightness);
}
#ifdef BUTTON_BRIGHTNESS_NODE
void Light::handleButtons(const LightState& state) {
#ifdef VAR_BUTTON_BRIGHTNESS
uint32_t brightness = rgbToBrightness(state);
#else
uint32_t brightness = (state.color & COLOR_MASK) ? 1 : 0;
#endif
set(BUTTON_BRIGHTNESS_NODE, brightness);
}
#endif
void Light::handleBattery(const LightState& state) {
mBatteryState = state;
setNotificationLED();
}
void Light::handleNotifications(const LightState& state) {
mNotificationState = state;
setNotificationLED();
}
void Light::handleAttention(const LightState& state) {
mAttentionState = state;
setNotificationLED();
}
void Light::setNotificationLED() {
int32_t adjusted_brightness = MAX_INPUT_BRIGHTNESS;
LightState state;
#ifdef LED_BLN_NODE
bool bln = false;
#endif
if (mNotificationState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_NOTIFICATION;
state = mNotificationState;
#ifdef LED_BLN_NODE
bln = true;
#endif
} else if (mAttentionState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_ATTENTION;
state = mAttentionState;
if (state.flashMode == Flash::HARDWARE) {
if (state.flashOnMs > 0 && state.flashOffMs == 0) state.flashMode = Flash::NONE;
state.color = 0x000000ff;
}
if (state.flashMode == Flash::NONE) {
state.color = 0;
}
} else if (mBatteryState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_BATTERY;
state = mBatteryState;
} else {
set(LED_BLINK_NODE, "0x00000000 0 0");
return;
}
if (state.flashMode == Flash::NONE) {
state.flashOnMs = 0;
state.flashOffMs = 0;
}
state.color = calibrateColor(state.color & COLOR_MASK, adjusted_brightness);
std::stringstream ss;
ss << std::hex << "0x" << std::setfill('0') << std::setw(8) << state.color << std::dec
<< " " << state.flashOnMs << " " << state.flashOffMs;
set(LED_BLINK_NODE, ss.str());
#ifdef LED_BLN_NODE
if (bln) {
set(LED_BLN_NODE, (state.color & COLOR_MASK) ? 1 : 0);
}
#endif
}
Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
std::vector<Type> types;
for (auto const& light : mLights) {
types.push_back(light.first);
}
_hidl_cb(types);
return Void();
}
uint32_t Light::rgbToBrightness(const LightState& state) {
uint32_t color = state.color & COLOR_MASK;
return ((77 * ((color >> 16) & 0xff)) + (150 * ((color >> 8) & 0xff)) + (29 * (color & 0xff))) >>
8;
}
uint32_t Light::calibrateColor(uint32_t color, int32_t brightness) {
uint32_t red = ((color >> 16) & 0xFF) * LED_ADJUSTMENT_R;
uint32_t green = ((color >> 8) & 0xFF) * LED_ADJUSTMENT_G;
uint32_t blue = (color & 0xFF) * LED_ADJUSTMENT_B;
return (((red * brightness) / 255) << 16) + (((green * brightness) / 255) << 8) +
((blue * brightness) / 255);
}
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android