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hardware_samsung/hidl/light/Light.h

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2.2 KiB

/*
* Copyright (C) 2019 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#include <android/hardware/light/2.0/ILight.h>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
#include <fstream>
#include <unordered_map>
#include "samsung_lights.h"
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
using ::android::sp;
using ::android::hardware::hidl_array;
using ::android::hardware::hidl_memory;
using ::android::hardware::hidl_string;
using ::android::hardware::hidl_vec;
using ::android::hardware::Return;
using ::android::hardware::Void;
struct Light : public ILight {
Light();
Return<Status> setLight(Type type, const LightState& state) override;
Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
private:
void handleBacklight(const LightState& state);
#ifdef BUTTON_BRIGHTNESS_NODE
void handleButtons(const LightState& state);
#endif
void handleBattery(const LightState& state);
void handleNotifications(const LightState& state);
void handleAttention(const LightState& state);
void setNotificationLED();
uint32_t rgbToBrightness(const LightState& state);
uint32_t calibrateColor(uint32_t color, int32_t brightness);
LightState mAttentionState;
LightState mBatteryState;
LightState mNotificationState;
std::mutex mLock;
std::unordered_map<Type, std::function<void(const LightState&)>> mLights;
};
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H