/ *
*
* Weather extension for GNOME Shell
* - Displays a small weather information on the top panel .
* - On click , gives a popup with details about the weather .
*
* Copyright ( C ) 2011 - 2012
* ecyrbe < ecyrbe + spam @ gmail . com > ,
* Timur Kristof < venemo @ msn . com > ,
* Elad Alfassa < elad @ fedoraproject . org > ,
* Simon Legner < Simon . Legner @ gmail . com > ,
* Christian METZLER < neroth @ xeked . com > ,
* Mark Benjamin weather . gnome . Markie1 @ dfgh . net ,
* Mattia Meneguzzo odysseus @ fedoraproject . org ,
* Meng Zhuo < mengzhuo1203 + spam @ gmail . com >
*
*
* This file is part of gnome - shell - extension - weather .
*
* gnome - shell - extension - weather is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* gnome - shell - extension - weather is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with gnome - shell - extension - weather . If not , see < http : //www.gnu.org/licenses/>.
*
* /
const Cairo = imports . cairo ;
const Clutter = imports . gi . Clutter ;
const Gettext = imports . gettext . domain ( 'gnome-shell-extension-weather' ) ;
const Gio = imports . gi . Gio ;
const Gtk = imports . gi . Gtk ;
const Lang = imports . lang ;
const Mainloop = imports . mainloop ;
const Soup = imports . gi . Soup ;
const Shell = imports . gi . Shell ;
const St = imports . gi . St ;
const Util = imports . misc . util ;
const _ = Gettext . gettext ;
const Main = imports . ui . main ;
const PanelMenu = imports . ui . panelMenu ;
const PopupMenu = imports . ui . popupMenu ;
// Settings
const WEATHER _SETTINGS _SCHEMA = 'org.gnome.shell.extensions.weather' ;
const WEATHER _UNIT _KEY = 'unit' ;
const WEATHER _WIND _SPEED _UNIT _KEY = 'wind-speed-unit' ;
const WEATHER _WIND _DIRECTION _KEY = 'wind-direction' ;
const WEATHER _PRESSURE _UNIT _KEY = 'pressure-unit' ;
const WEATHER _CITY _KEY = 'city' ;
const WEATHER _ACTUAL _CITY _KEY = 'actual-city' ;
const WEATHER _TRANSLATE _CONDITION _KEY = 'translate-condition' ;
const WEATHER _USE _SYMBOLIC _ICONS _KEY = 'use-symbolic-icons' ;
const WEATHER _SHOW _TEXT _IN _PANEL _KEY = 'show-text-in-panel' ;
const WEATHER _POSITION _IN _PANEL _KEY = 'position-in-panel' ;
const WEATHER _SHOW _COMMENT _IN _PANEL _KEY = 'show-comment-in-panel' ;
const WEATHER _REFRESH _INTERVAL = 'refresh-interval' ;
// Keep enums in sync with GSettings schemas
const WeatherUnits = {
CELSIUS : 0 ,
FAHRENHEIT : 1 ,
KELVIN : 2 ,
RANKINE : 3 ,
REAUMUR : 4 ,
ROEMER : 5 ,
DELISLE : 6 ,
NEWTON : 7
}
const WeatherWindSpeedUnits = {
KPH : 0 ,
MPH : 1 ,
MPS : 2 ,
KNOTS : 3 ,
FPS : 4 ,
BEAUFORT : 5
}
const WeatherPressureUnits = {
hPa : 0 ,
inHg : 1 ,
bar : 2 ,
Pa : 3 ,
atm : 4 ,
at : 5 ,
Torr : 6 ,
psi : 7
}
const WeatherPosition = {
CENTER : 0 ,
RIGHT : 1 ,
LEFT : 2
}
const WEATHER _CONV _MPH _IN _MPS = 2.23693629 ;
const WEATHER _CONV _KPH _IN _MPS = 3.6 ;
const WEATHER _CONV _KNOTS _IN _MPS = 1.94384449 ;
const WEATHER _CONV _FPS _IN _MPS = 3.2808399 ;
// Soup session (see https://bugzilla.gnome.org/show_bug.cgi?id=661323#c64) (Simon Legner)
const _httpSession = new Soup . SessionAsync ( ) ;
Soup . Session . prototype . add _feature . call ( _httpSession , new Soup . ProxyResolverDefault ( ) ) ;
const WeatherMenuButton = new Lang . Class ( {
Name : 'WeatherMenuButton' ,
Extends : PanelMenu . Button ,
_init : function ( ) {
// Load settings
this . loadConfig ( ) ;
// Label
this . _weatherInfo = new St . Label ( { text : _ ( '...' ) } ) ;
if ( typeof St . TextDirection == "undefined" )
{
// Panel icon
this . _weatherIcon = new St . Icon ( {
icon _name : 'view-refresh' + this . icon _type ( ) ,
style _class : 'system-status-icon weather-icon' + ( Main . panel . actor . get _text _direction ( ) == Clutter . TextDirection . RTL ? '-rtl' : '' )
} ) ;
// Panel menu item - the current class
let menuAlignment = 0.25 ;
if ( Clutter . get _default _text _direction ( ) == Clutter . TextDirection . RTL )
menuAlignment = 1.0 - menuAlignment ;
this . parent ( menuAlignment ) ;
}
else
{
// Panel icon
this . _weatherIcon = new St . Icon ( {
icon _name : 'view-refresh' + this . icon _type ( ) ,
style _class : 'system-status-icon weather-icon' + ( Main . panel . actor . get _direction ( ) == St . TextDirection . RTL ? '-rtl' : '' )
} ) ;
// Panel menu item - the current class
let menuAlignment = 0.25 ;
if ( St . Widget . get _default _direction ( ) == St . TextDirection . RTL )
menuAlignment = 1.0 - menuAlignment ;
PanelMenu . Button . prototype . _init . call ( this , menuAlignment ) ;
}
// Putting the panel item together
let topBox = new St . BoxLayout ( ) ;
topBox . add _actor ( this . _weatherIcon ) ;
topBox . add _actor ( this . _weatherInfo ) ;
this . actor . add _actor ( topBox ) ;
let dummyBox = new St . BoxLayout ( ) ;
this . actor . reparent ( dummyBox ) ;
dummyBox . remove _actor ( this . actor ) ;
dummyBox . destroy ( ) ;
let children = null ;
switch ( this . _position _in _panel ) {
case WeatherPosition . LEFT :
children = Main . panel . _leftBox . get _children ( ) ;
Main . panel . _leftBox . insert _child _at _index ( this . actor , children . length ) ;
break ;
case WeatherPosition . CENTER :
children = Main . panel . _centerBox . get _children ( ) ;
Main . panel . _centerBox . insert _child _at _index ( this . actor , children . length ) ;
break ;
case WeatherPosition . RIGHT :
children = Main . panel . _rightBox . get _children ( ) ;
Main . panel . _rightBox . insert _child _at _index ( this . actor , 0 ) ;
break ;
}
if ( typeof Main . panel . _menus == "undefined" )
Main . panel . menuManager . addMenu ( this . menu ) ;
else
Main . panel . _menus . addMenu ( this . menu ) ;
this . _old _position _in _panel = this . _position _in _panel ;
// Current weather
this . _currentWeather = new St . Bin ( { style _class : 'current' } ) ;
// Future weather
this . _futureWeather = new St . Bin ( { style _class : 'forecast' } ) ;
// Putting the popup item together
this . menu . addActor ( this . _currentWeather ) ;
let item = new PopupMenu . PopupSeparatorMenuItem ( ) ;
this . menu . addMenuItem ( item ) ;
this . menu . addActor ( this . _futureWeather ) ;
let item = new PopupMenu . PopupSeparatorMenuItem ( ) ;
this . menu . addMenuItem ( item ) ;
this . _selectCity = new PopupMenu . PopupSubMenuMenuItem ( _ ( "Locations" ) ) ;
this . menu . addMenuItem ( this . _selectCity ) ;
this . rebuildSelectCityItem ( ) ;
let item = new PopupMenu . PopupMenuItem ( _ ( "Reload Weather Information" ) ) ;
item . connect ( 'activate' , Lang . bind ( this , function ( ) { this . refreshWeather ( false ) ; } ) ) ;
this . menu . addMenuItem ( item ) ;
let item = new PopupMenu . PopupMenuItem ( _ ( "Weather Settings" ) ) ;
item . connect ( 'activate' , Lang . bind ( this , this . _onPreferencesActivate ) ) ;
this . menu . addMenuItem ( item ) ;
// Items
this . showLoadingUi ( ) ;
this . rebuildCurrentWeatherUi ( ) ;
this . rebuildFutureWeatherUi ( ) ;
// Show weather
this . refreshWeather ( true ) ;
} ,
loadConfig : function ( )
{
var that = this ;
var schema = WEATHER _SETTINGS _SCHEMA ;
if ( Gio . Settings . list _schemas ( ) . indexOf ( schema ) == - 1 )
throw _ ( "Schema \"%s\" not found." ) . replace ( "%s" , schema ) ;
this . _settings = new Gio . Settings ( { schema : schema } ) ;
this . _settings . connect ( "changed" , function ( ) { that . refreshWeather ( false ) ; } ) ;
} ,
loadConfigInterface : function ( )
{
var that = this ;
var schemaInterface = "org.gnome.desktop.interface" ;
if ( Gio . Settings . list _schemas ( ) . indexOf ( schemaInterface ) == - 1 )
throw _ ( "Schema \"%s\" not found." ) . replace ( "%s" , schemaInterface ) ;
this . _settingsInterface = new Gio . Settings ( { schema : schemaInterface } ) ;
this . _settingsInterface . connect ( "changed" , function ( ) { that . refreshWeather ( false ) ; } ) ;
} ,
get _clockFormat ( )
{
if ( ! this . _settingsInterface )
this . loadConfigInterface ( ) ;
return this . _settingsInterface . get _string ( "clock-format" ) ;
} ,
get _units ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _enum ( WEATHER _UNIT _KEY ) ;
} ,
set _units ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _enum ( WEATHER _UNIT _KEY , v ) ;
} ,
get _wind _speed _units ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _enum ( WEATHER _WIND _SPEED _UNIT _KEY ) ;
} ,
set _wind _speed _units ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _enum ( WEATHER _WIND _SPEED _UNIT _KEY , v ) ;
} ,
get _wind _direction ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _boolean ( WEATHER _WIND _DIRECTION _KEY ) ;
} ,
set _wind _direction ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . set _boolean ( WEATHER _WIND _DIRECTION _KEY , v ) ;
} ,
get _pressure _units ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _enum ( WEATHER _PRESSURE _UNIT _KEY ) ;
} ,
set _pressure _units ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _enum ( WEATHER _PRESSURE _UNIT _KEY , v ) ;
} ,
get _cities ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _string ( WEATHER _CITY _KEY ) ;
} ,
set _cities ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _string ( WEATHER _CITY _KEY , v ) ;
} ,
get _actual _city ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
var a = this . _settings . get _int ( WEATHER _ACTUAL _CITY _KEY ) ;
var b = a ;
var cities = this . _cities . split ( " && " ) ;
if ( typeof cities != "object" )
cities = [ cities ] ;
var l = cities . length - 1 ;
if ( a < 0 )
a = 0 ;
if ( l < 0 )
l = 0 ;
if ( a > l )
a = l ;
return a ;
} ,
set _actual _city ( a )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
var cities = this . _cities . split ( " && " ) ;
if ( typeof cities != "object" )
cities = [ cities ] ;
var l = cities . length - 1 ;
if ( a < 0 )
a = 0 ;
if ( l < 0 )
l = 0 ;
if ( a > l )
a = l ;
this . _settings . set _int ( WEATHER _ACTUAL _CITY _KEY , a ) ;
} ,
get _city ( )
{
let cities = this . _cities ;
let cities = cities . split ( " && " ) ;
if ( cities && typeof cities == "string" )
cities = [ cities ] ;
if ( ! cities [ 0 ] )
return "" ;
cities = cities [ this . _actual _city ] ;
return cities ;
} ,
set _city ( v )
{
let cities = this . _cities ;
cities = cities . split ( " && " ) ;
if ( cities && typeof cities == "string" )
cities = [ cities ] ;
if ( ! cities [ 0 ] )
cities = [ ] ;
cities . splice ( this . actual _city , 1 , v ) ;
cities = cities . join ( " && " ) ;
if ( typeof cities != "string" )
cities = cities [ 0 ] ;
this . _cities = cities ;
} ,
get _translate _condition ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _boolean ( WEATHER _TRANSLATE _CONDITION _KEY ) ;
} ,
set _translate _condition ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _boolean ( WEATHER _TRANSLATE _CONDITION _KEY , v ) ;
} ,
get _icon _type ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _boolean ( WEATHER _USE _SYMBOLIC _ICONS _KEY ) ? 1 : 0 ;
} ,
set _icon _type ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _boolean ( WEATHER _USE _SYMBOLIC _ICONS _KEY , v ) ;
} ,
get _text _in _panel ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _boolean ( WEATHER _SHOW _TEXT _IN _PANEL _KEY ) ;
} ,
set _text _in _panel ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _boolean ( WEATHER _SHOW _TEXT _IN _PANEL _KEY , v ) ;
} ,
get _position _in _panel ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _enum ( WEATHER _POSITION _IN _PANEL _KEY ) ;
} ,
set _position _in _panel ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _enum ( WEATHER _POSITION _IN _PANEL _KEY , v ) ;
} ,
get _comment _in _panel ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _boolean ( WEATHER _SHOW _COMMENT _IN _PANEL _KEY ) ;
} ,
set _comment _in _panel ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _boolean ( WEATHER _SHOW _COMMENT _IN _PANEL _KEY , v ) ;
} ,
get _refresh _interval ( )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
return this . _settings . get _int ( WEATHER _REFRESH _INTERVAL ) ;
} ,
set _refresh _interval ( v )
{
if ( ! this . _settings )
this . loadConfig ( ) ;
this . _settings . set _int ( WEATHER _REFRESH _INTERVAL , v ) ;
} ,
rebuildSelectCityItem : function ( )
{
let that = this ;
this . _selectCity . menu . removeAll ( ) ;
let item = null ;
let cities = this . _cities ;
cities = cities . split ( " && " ) ;
if ( cities && typeof cities == "string" )
cities = [ cities ] ;
if ( ! cities [ 0 ] )
return 0 ;
for ( let i = 0 ; cities . length > i ; i ++ )
{
item = new PopupMenu . PopupMenuItem ( this . extractLocation ( cities [ i ] ) ) ;
item . location = i ;
if ( i == this . _actual _city )
item . setShowDot ( true ) ;
this . _selectCity . menu . addMenuItem ( item ) ;
item . connect ( 'activate' , function ( actor , event )
{
that . _actual _city = actor . location ;
} ) ;
}
if ( cities . length == 1 )
this . _selectCity . actor . hide ( ) ;
else
this . _selectCity . actor . show ( ) ;
} ,
extractLocation : function ( )
{
if ( ! arguments [ 0 ] )
return "" ;
if ( arguments [ 0 ] . search ( ">" ) == - 1 )
return _ ( "Invalid city" ) ;
return arguments [ 0 ] . split ( ">" ) [ 1 ] ;
} ,
extractWoeid : function ( )
{
if ( ! arguments [ 0 ] )
return 0 ;
if ( arguments [ 0 ] . search ( ">" ) == - 1 )
return 0 ;
return arguments [ 0 ] . split ( ">" ) [ 0 ] ;
} ,
updateCities : function ( )
{
let that = this ;
let cities = this . _cities ;
cities = cities . split ( " && " ) ;
if ( cities && typeof cities == "string" )
cities = [ cities ] ;
if ( ! cities [ 0 ] )
cities = [ ] ;
for ( let a in cities )
{
if ( ! this . extractWoeid ( cities [ a ] ) )
{
this . load _json _async ( encodeURI ( "http://query.yahooapis.com/v1/public/yql?format=json&q=select woeid,name,admin1,country from geo.places where text = '" + cities [ a ] + "' limit 1" ) , function ( )
{
let city = arguments [ 0 ] . query ;
if ( typeof city == "object" && typeof city . results == "object" )
city = city . results . place ;
else
return 0 ;
let cityText = city . woeid + ">" + city . name ;
if ( city . admin1 )
cityText += ", " + city . admin1 . content ;
if ( city . country )
cityText += " (" + city . country . code + ")" ;
cities . splice ( a , 1 , cityText ) ;
cities = cities . join ( " && " ) ;
if ( typeof cities != "string" )
cities = cities [ 0 ] ;
that . _cities = cities ;
that . updateCities ( ) ;
} ) ;
return 0 ;
}
else
continue ;
}
this . refreshWeather ( ) ;
} ,
_onPreferencesActivate : function ( ) {
let app = Shell . AppSystem . get _default ( ) . lookup _app ( 'weather-settings.desktop' ) ;
app . activate ( ) ;
} ,
unit _to _unicode : function ( ) {
if ( this . _units == WeatherUnits . FAHRENHEIT )
return '\u00B0\F' ;
else if ( this . _units == WeatherUnits . KELVIN )
return 'K' ;
else if ( this . _units == WeatherUnits . RANKINE )
return 'R' ;
else if ( this . _units == WeatherUnits . REAUMUR )
return '\u00B0\R\u00E9' ;
else if ( this . _units == WeatherUnits . ROEMER )
return '\u00B0\R\u00F8' ;
else if ( this . _units == WeatherUnits . DELISLE )
return '\u00B0\De' ;
else if ( this . _units == WeatherUnits . NEWTON )
return '\u00B0\N' ;
else
return '\u00B0\C' ;
} ,
get _weather _url : function ( ) {
return encodeURI ( 'http://query.yahooapis.com/v1/public/yql?format=json&q=select * from weather.forecast where woeid = ' + this . extractWoeid ( this . _city ) + ' and u="f"' ) ;
} ,
get _weather _icon : function ( code ) {
/* see http://developer.yahoo.com/weather/#codetable */
/* fallback icons are: weather-clear-night weather-clear weather-few-clouds-night weather-few-clouds weather-fog weather-overcast weather-severe-alert weather-showers weather-showers-scattered weather-snow weather-storm */
switch ( parseInt ( code , 10 ) ) {
case 0 : /* tornado */
return [ 'weather-severe-alert' ] ;
case 1 : /* tropical storm */
return [ 'weather-severe-alert' ] ;
case 2 : /* hurricane */
return [ 'weather-severe-alert' ] ;
case 3 : /* severe thunderstorms */
return [ 'weather-severe-alert' ] ;
case 4 : /* thunderstorms */
return [ 'weather-storm' ] ;
case 5 : /* mixed rain and snow */
return [ 'weather-snow-rain' , 'weather-snow' ] ;
case 6 : /* mixed rain and sleet */
return [ 'weather-snow-rain' , 'weather-snow' ] ;
case 7 : /* mixed snow and sleet */
return [ 'weather-snow' ] ;
case 8 : /* freezing drizzle */
return [ 'weather-freezing-rain' , 'weather-showers' ] ;
case 9 : /* drizzle */
return [ 'weather-showers' ] ;
case 10 : /* freezing rain */
return [ 'weather-freezing-rain' , 'weather-showers' ] ;
case 11 : /* showers */
return [ 'weather-showers' ] ;
case 12 : /* showers */
return [ 'weather-showers' ] ;
case 13 : /* snow flurries */
return [ 'weather-snow' ] ;
case 14 : /* light snow showers */
return [ 'weather-snow' ] ;
case 15 : /* blowing snow */
return [ 'weather-snow' ] ;
case 16 : /* snow */
return [ 'weather-snow' ] ;
case 17 : /* hail */
return [ 'weather-snow' ] ;
case 18 : /* sleet */
return [ 'weather-snow' ] ;
case 19 : /* dust */
return [ 'weather-fog' ] ;
case 20 : /* foggy */
return [ 'weather-fog' ] ;
case 21 : /* haze */
return [ 'weather-fog' ] ;
case 22 : /* smoky */
return [ 'weather-fog' ] ;
case 23 : /* blustery */
return [ 'weather-few-clouds' ] ;
case 24 : /* windy */
return [ 'weather-few-clouds' ] ;
case 25 : /* cold */
return [ 'weather-few-clouds' ] ;
case 26 : /* cloudy */
return [ 'weather-overcast' ] ;
case 27 : /* mostly cloudy (night) */
return [ 'weather-clouds-night' , 'weather-few-clouds-night' ] ;
case 28 : /* mostly cloudy (day) */
return [ 'weather-clouds' , 'weather-overcast' ] ;
case 29 : /* partly cloudy (night) */
return [ 'weather-few-clouds-night' ] ;
case 30 : /* partly cloudy (day) */
return [ 'weather-few-clouds' ] ;
case 31 : /* clear (night) */
return [ 'weather-clear-night' ] ;
case 32 : /* sunny */
return [ 'weather-clear' ] ;
case 33 : /* fair (night) */
return [ 'weather-clear-night' ] ;
case 34 : /* fair (day) */
return [ 'weather-clear' ] ;
case 35 : /* mixed rain and hail */
return [ 'weather-snow-rain' , 'weather-showers' ] ;
case 36 : /* hot */
return [ 'weather-clear' ] ;
case 37 : /* isolated thunderstorms */
return [ 'weather-storm' ] ;
case 38 : /* scattered thunderstorms */
return [ 'weather-storm' ] ;
case 39 : /* http://developer.yahoo.com/forum/YDN-Documentation/Yahoo-Weather-API-Wrong-Condition-Code/1290534174000-1122fc3d-da6d-34a2-9fb9-d0863e6c5bc6 */
case 40 : /* scattered showers */
return [ 'weather-showers-scattered' , 'weather-showers' ] ;
case 41 : /* heavy snow */
return [ 'weather-snow' ] ;
case 42 : /* scattered snow showers */
return [ 'weather-snow' ] ;
case 43 : /* heavy snow */
return [ 'weather-snow' ] ;
case 44 : /* partly cloudy */
return [ 'weather-few-clouds' ] ;
case 45 : /* thundershowers */
return [ 'weather-storm' ] ;
case 46 : /* snow showers */
return [ 'weather-snow' ] ;
case 47 : /* isolated thundershowers */
return [ 'weather-storm' ] ;
case 3200 : /* not available */
default :
return [ 'weather-severe-alert' ] ;
}
} ,
get _weather _icon _safely : function ( code ) {
let iconname = this . get _weather _icon ( code ) ;
for ( let i = 0 ; i < iconname . length ; i ++ ) {
if ( this . has _icon ( iconname [ i ] ) )
return iconname [ i ] + this . icon _type ( ) ;
}
return 'weather-severe-alert' + this . icon _type ( ) ;
} ,
has _icon : function ( icon ) {
return Gtk . IconTheme . get _default ( ) . has _icon ( icon + this . icon _type ( ) ) ;
} ,
get _weather _condition : function ( code ) {
switch ( parseInt ( code , 10 ) ) {
case 0 : /* tornado */
return _ ( 'Tornado' ) ;
case 1 : /* tropical storm */
return _ ( 'Tropical storm' ) ;
case 2 : /* hurricane */
return _ ( 'Hurricane' ) ;
case 3 : /* severe thunderstorms */
return _ ( 'Severe thunderstorms' ) ;
case 4 : /* thunderstorms */
return _ ( 'Thunderstorms' ) ;
case 5 : /* mixed rain and snow */
return _ ( 'Mixed rain and snow' ) ;
case 6 : /* mixed rain and sleet */
return _ ( 'Mixed rain and sleet' ) ;
case 7 : /* mixed snow and sleet */
return _ ( 'Mixed snow and sleet' ) ;
case 8 : /* freezing drizzle */
return _ ( 'Freezing drizzle' ) ;
case 9 : /* drizzle */
return _ ( 'Drizzle' ) ;
case 10 : /* freezing rain */
return _ ( 'Freezing rain' ) ;
case 11 : /* showers */
return _ ( 'Showers' ) ;
case 12 : /* showers */
return _ ( 'Showers' ) ;
case 13 : /* snow flurries */
return _ ( 'Snow flurries' ) ;
case 14 : /* light snow showers */
return _ ( 'Light snow showers' ) ;
case 15 : /* blowing snow */
return _ ( 'Blowing snow' ) ;
case 16 : /* snow */
return _ ( 'Snow' ) ;
case 17 : /* hail */
return _ ( 'Hail' ) ;
case 18 : /* sleet */
return _ ( 'Sleet' ) ;
case 19 : /* dust */
return _ ( 'Dust' ) ;
case 20 : /* foggy */
return _ ( 'Foggy' ) ;
case 21 : /* haze */
return _ ( 'Haze' ) ;
case 22 : /* smoky */
return _ ( 'Smoky' ) ;
case 23 : /* blustery */
return _ ( 'Blustery' ) ;
case 24 : /* windy */
return _ ( 'Windy' ) ;
case 25 : /* cold */
return _ ( 'Cold' ) ;
case 26 : /* cloudy */
return _ ( 'Cloudy' ) ;
case 27 : /* mostly cloudy (night) */
case 28 : /* mostly cloudy (day) */
return _ ( 'Mostly cloudy' ) ;
case 29 : /* partly cloudy (night) */
case 30 : /* partly cloudy (day) */
return _ ( 'Partly cloudy' ) ;
case 31 : /* clear (night) */
return _ ( 'Clear' ) ;
case 32 : /* sunny */
return _ ( 'Sunny' ) ;
case 33 : /* fair (night) */
case 34 : /* fair (day) */
return _ ( 'Fair' ) ;
case 35 : /* mixed rain and hail */
return _ ( 'Mixed rain and hail' ) ;
case 36 : /* hot */
return _ ( 'Hot' ) ;
case 37 : /* isolated thunderstorms */
return _ ( 'Isolated thunderstorms' ) ;
case 38 : /* scattered thunderstorms */
case 39 : /* scattered thunderstorms */
return _ ( 'Scattered thunderstorms' ) ;
case 40 : /* scattered showers */
return _ ( 'Scattered showers' ) ;
case 41 : /* heavy snow */
return _ ( 'Heavy snow' ) ;
case 42 : /* scattered snow showers */
return _ ( 'Scattered snow showers' ) ;
case 43 : /* heavy snow */
return _ ( 'Heavy snow' ) ;
case 44 : /* partly cloudy */
return _ ( 'Partly cloudy' ) ;
case 45 : /* thundershowers */
return _ ( 'Thundershowers' ) ;
case 46 : /* snow showers */
return _ ( 'Snow showers' ) ;
case 47 : /* isolated thundershowers */
return _ ( 'Isolated thundershowers' ) ;
case 3200 : /* not available */
default :
return _ ( 'Not available' ) ;
}
} ,
toCelsius : function ( t )
{
return String ( Math . round ( ( Number ( t ) - 32 ) * 0.555556 ) ) ;
} ,
toKelvin : function ( t )
{
return String ( Math . round ( ( ( Number ( t ) + 459.67 ) / 1.8 ) * 100 ) / 100 ) ;
} ,
toRankine : function ( t )
{
return String ( Math . round ( ( Number ( t ) + 459.67 ) * 100 ) / 100 ) ;
} ,
toReaumur : function ( t )
{
return String ( Math . round ( ( Number ( t ) - 32 ) / 2.25 ) ) ;
} ,
toRoemer : function ( t )
{
return String ( Math . round ( ( ( ( Number ( t ) - 32 ) * 7 ) / 24 ) + 7.5 ) ) ;
} ,
toDelisle : function ( t )
{
return String ( Math . round ( ( ( 212 - Number ( t ) ) * 5 ) / 6 ) ) ;
} ,
toNewton : function ( t )
{
return String ( Math . round ( ( ( ( Number ( t ) - 32 ) * 11 ) / 60 ) * 10 ) / 10 ) ;
} ,
toPascal : function ( p , t )
{
return Math . round ( ( p * ( 3386.39 - ( ( t - 32 ) * 0.003407143 ) ) ) ) ;
} ,
toBeaufort : function ( w , t )
{
if ( w < 1 )
return ( ! t ) ? "0" : "(" + _ ( "Calm" ) + ")" ;
else if ( w >= 1 && w <= 3 )
return ( ! t ) ? "1" : "(" + _ ( "Light air" ) + ")" ;
else if ( w >= 4 && w <= 7 )
return ( ! t ) ? "2" : "(" + _ ( "Light breeze" ) + ")" ;
else if ( w >= 8 && w <= 12 )
return ( ! t ) ? "3" : "(" + _ ( "Gentle breeze" ) + ")" ;
else if ( w >= 13 && w <= 17 )
return ( ! t ) ? "4" : "(" + _ ( "Moderate breeze" ) + ")" ;
else if ( w >= 18 && w <= 24 )
return ( ! t ) ? "5" : "(" + _ ( "Fresh breeze" ) + ")" ;
else if ( w >= 25 && w <= 30 )
return ( ! t ) ? "6" : "(" + _ ( "Strong breeze" ) + ")" ;
else if ( w >= 31 && w <= 38 )
return ( ! t ) ? "7" : "(" + _ ( "Moderate gale" ) + ")" ;
else if ( w >= 39 && w <= 46 )
return ( ! t ) ? "8" : "(" + _ ( "Fresh gale" ) + ")" ;
else if ( w >= 47 && w <= 54 )
return ( ! t ) ? "9" : "(" + _ ( "Strong gale" ) + ")" ;
else if ( w >= 55 && w <= 63 )
return ( ! t ) ? "10" : "(" + _ ( "Whole gale" ) + ")" ;
else if ( w >= 64 && w <= 73 )
return ( ! t ) ? "11" : "(" + _ ( "Storm" ) + ")" ;
else
return ( ! t ) ? "12" : "(" + _ ( "Hurricane" ) + ")" ;
} ,
get _locale _day : function ( abr )
{
let days = [ _ ( 'Sunday' ) , _ ( 'Monday' ) , _ ( 'Tuesday' ) , _ ( 'Wednesday' ) , _ ( 'Thursday' ) , _ ( 'Friday' ) , _ ( 'Saturday' ) ] ;
return days [ abr ] ;
} ,
get _wind _direction : function ( deg )
{
let arrows = [ "\u2193" , "\u2199" , "\u2190" , "\u2196" , "\u2191" , "\u2197" , "\u2192" , "\u2198" ] ;
let letters = [ _ ( 'N' ) , _ ( 'NE' ) , _ ( 'E' ) , _ ( 'SE' ) , _ ( 'S' ) , _ ( 'SW' ) , _ ( 'W' ) , _ ( 'NW' ) ] ;
let idx = Math . round ( deg / 45 ) % arrows . length ;
return ( this . _wind _direction ) ? arrows [ idx ] : letters [ idx ] ;
} ,
get _pressure _state : function ( state )
{
switch ( parseInt ( state , 3 ) )
{
case 0 :
return '' ;
break ;
case 1 :
return '\u2934' ;
break ;
case 2 :
return '\u2935' ;
break ;
}
} ,
icon _type : function ( icon _name )
{
if ( ! icon _name )
if ( this . _icon _type )
return "-symbolic" ;
else
return "" ;
if ( this . _icon _type )
if ( String ( icon _name ) . search ( "-symbolic" ) != - 1 )
return icon _name ;
else
return icon _name + "-symbolic" ;
else
if ( String ( icon _name ) . search ( "-symbolic" ) != - 1 )
return String ( icon _name ) . replace ( "-symbolic" , "" ) ;
else
return icon _name ;
} ,
load _json _async : function ( url , fun ) {
let here = this ;
let message = Soup . Message . new ( 'GET' , url ) ;
_httpSession . queue _message ( message , function ( _httpSession , message ) {
if ( ! message . response _body . data )
{
fun . call ( here , 0 ) ;
return 0 ;
}
try
{
let jp = JSON . parse ( message . response _body . data ) ;
fun . call ( here , jp ) ;
}
catch ( e )
{
fun . call ( here , 0 ) ;
return 0 ;
}
} ) ;
} ,
refreshWeather : function ( recurse )
{
if ( ! this . extractWoeid ( this . _city ) )
{
this . updateCities ( ) ;
return 0 ;
}
this . load _json _async ( this . get _weather _url ( ) , function ( json )
{
if ( ! json )
return 0 ;
let weather = json . query . results . channel ;
let many = 0 ;
if ( typeof weather [ 0 ] != "undefined" )
{
weather = weather [ 0 ] ;
many = 1 ;
}
let weather _c = weather . item . condition ;
this . rebuildSelectCityItem ( ) ;
this . _weatherIcon . icon _name = this . icon _type ( this . _weatherIcon . icon _name ) ;
this . _currentWeatherIcon . icon _name = this . icon _type ( this . _currentWeatherIcon . icon _name ) ;
this . _forecast [ 0 ] . Icon . icon _name = this . icon _type ( this . _forecast [ 0 ] . Icon . icon _name ) ;
this . _forecast [ 1 ] . Icon . icon _name = this . icon _type ( this . _forecast [ 1 ] . Icon . icon _name ) ;
this . _sunriseIcon . icon _name = this . icon _type ( this . _sunriseIcon . icon _name ) ;
this . _sunsetIcon . icon _name = this . icon _type ( this . _sunsetIcon . icon _name ) ;
this . _buildIcon . icon _name = this . icon _type ( this . _buildIcon . icon _name ) ;
if ( typeof St . IconType != "undefined" )
{
this . _weatherIcon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
this . _currentWeatherIcon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
this . _forecast [ 0 ] . Icon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
this . _forecast [ 1 ] . Icon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
this . _sunriseIcon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
this . _sunsetIcon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
this . _buildIcon . icon _type = ( this . _icon _type ) ? St . IconType . SYMBOLIC : St . IconType . FULLCOLOR ;
}
if ( this . _old _position _in _panel != this . _position _in _panel )
{
switch ( this . _old _position _in _panel ) {
case WeatherPosition . LEFT :
Main . panel . _leftBox . remove _actor ( this . actor ) ;
break ;
case WeatherPosition . CENTER :
Main . panel . _centerBox . remove _actor ( this . actor ) ;
break ;
case WeatherPosition . RIGHT :
Main . panel . _rightBox . remove _actor ( this . actor ) ;
break ;
}
let children = null ;
switch ( this . _position _in _panel ) {
case WeatherPosition . LEFT :
children = Main . panel . _leftBox . get _children ( ) ;
Main . panel . _leftBox . insert _child _at _index ( this . actor , children . length ) ;
break ;
case WeatherPosition . CENTER :
children = Main . panel . _centerBox . get _children ( ) ;
Main . panel . _centerBox . insert _child _at _index ( this . actor , children . length ) ;
break ;
case WeatherPosition . RIGHT :
children = Main . panel . _rightBox . get _children ( ) ;
Main . panel . _rightBox . insert _child _at _index ( this . actor , 0 ) ;
break ;
}
this . _old _position _in _panel = this . _position _in _panel ;
}
let forecast = weather . item . forecast ;
let location = this . extractLocation ( this . _city ) ;
// Refresh current weather
let comment = weather _c . text ;
if ( this . _translate _condition )
comment = this . get _weather _condition ( weather _c . code ) ;
let temperature = weather _c . temp ;
let chill = weather . wind . chill ;
let humidity = weather . atmosphere . humidity + ' %' ;
let pressure = weather . atmosphere . pressure ;
let pressure _unit = weather . units . pressure ;
let pressure _state = weather . atmosphere . rising ;
let wind _direction = this . get _wind _direction ( weather . wind . direction ) ;
let wind = weather . wind . speed ;
let wind _unit = weather . units . speed ;
let iconname = this . get _weather _icon _safely ( weather _c . code ) ;
let sunrise = weather . astronomy . sunrise ;
let sunset = weather . astronomy . sunset ;
if ( typeof this . lastBuildId == "undefined" )
this . lastBuildId = 0 ;
if ( typeof this . lastBuildDate == "undefined" )
this . lastBuildDate = 0 ;
if ( this . lastBuildId != weather _c . date || ! this . lastBuildDate )
{
this . lastBuildId = weather _c . date ;
this . lastBuildDate = new Date ( ) ;
}
let actualDate = new Date ( ) ;
let d = Math . floor ( ( actualDate . getTime ( ) - this . lastBuildDate . getTime ( ) ) / 86400000 ) ;
switch ( this . _pressure _units )
{
case WeatherPressureUnits . inHg :
pressure _unit = "inHg" ;
break ;
case WeatherPressureUnits . hPa :
pressure = Math . round ( this . toPascal ( pressure , temperature ) / 100 ) ;
pressure _unit = "hPa" ;
break ;
case WeatherPressureUnits . bar :
pressure = this . toPascal ( pressure , temperature ) / 100000 ;
pressure _unit = "bar" ;
break ;
case WeatherPressureUnits . Pa :
pressure = this . toPascal ( pressure , temperature ) ;
pressure _unit = "Pa" ;
break ;
case WeatherPressureUnits . atm :
pressure = Math . round ( ( this . toPascal ( pressure , temperature ) * 0.00000986923267 ) * 100000 ) / 100000 ;
pressure _unit = "atm" ;
break ;
case WeatherPressureUnits . at :
pressure = Math . round ( ( this . toPascal ( pressure , temperature ) * 0.0000101971621298 ) * 100000 ) / 100000 ;
pressure _unit = "at" ;
break ;
case WeatherPressureUnits . Torr :
pressure = Math . round ( ( this . toPascal ( pressure , temperature ) * 0.00750061683 ) * 100 ) / 100 ;
pressure _unit = "Torr" ;
break ;
case WeatherPressureUnits . psi :
pressure = Math . round ( ( this . toPascal ( pressure , temperature ) * 0.000145037738 ) * 100 ) / 100 ;
pressure _unit = "psi" ;
break ;
}
switch ( this . _units )
{
case WeatherUnits . FAHRENHEIT :
break ;
case WeatherUnits . CELSIUS :
temperature = this . toCelsius ( temperature ) ;
chill = this . toCelsius ( chill ) ;
break ;
case WeatherUnits . KELVIN :
temperature = this . toKelvin ( temperature ) ;
chill = this . toKelvin ( chill ) ;
break ;
case WeatherUnits . RANKINE :
temperature = this . toRankine ( temperature ) ;
chill = this . toRankine ( chill ) ;
break ;
case WeatherUnits . REAUMUR :
temperature = this . toReaumur ( temperature ) ;
chill = this . toReaumur ( chill ) ;
break ;
case WeatherUnits . ROEMER :
temperature = this . toRoemer ( temperature ) ;
chill = this . toRoemer ( chill ) ;
break ;
case WeatherUnits . DELISLE :
temperature = this . toDelisle ( temperature ) ;
chill = this . toDelisle ( chill ) ;
break ;
case WeatherUnits . NEWTON :
temperature = this . toNewton ( temperature ) ;
chill = this . toNewton ( chill ) ;
break ;
}
let lastBuild = ( this . lastBuildDate . getHours ( ) % 12 ) + ":" + ( ( this . lastBuildDate . getMinutes ( ) < 10 ) ? "0" : "" ) + this . lastBuildDate . getMinutes ( ) + " " + ( ( this . lastBuildDate . getHours ( ) >= 12 ) ? "pm" : "am" ) ;
if ( this . _clockFormat == "24h" )
{
sunrise = new Date ( "3 Mar 1999 " + sunrise ) ;
sunrise = sunrise . getHours ( ) + ":" + ( ( sunrise . getMinutes ( ) < 10 ) ? "0" : "" ) + sunrise . getMinutes ( ) ;
sunset = new Date ( "3 Mar 1999 " + sunset ) ;
sunset = sunset . getHours ( ) + ":" + ( ( sunset . getMinutes ( ) < 10 ) ? "0" : "" ) + sunset . getMinutes ( ) ;
lastBuild = this . lastBuildDate . getHours ( ) + ":" + ( ( this . lastBuildDate . getMinutes ( ) < 10 ) ? "0" : "" ) + this . lastBuildDate . getMinutes ( ) ;
}
if ( d >= 1 )
{
lastBuild = _ ( "Yesterday" ) ;
if ( d > 1 )
lastBuild = _ ( "%s days ago" ) . replace ( "%s" , d ) ;
}
this . _currentWeatherIcon . icon _name = this . _weatherIcon . icon _name = iconname ;
let weatherInfoC = "" ;
let weatherInfoT = "" ;
if ( this . _comment _in _panel )
weatherInfoC = comment ;
if ( this . _text _in _panel )
weatherInfoT = parseFloat ( temperature ) . toLocaleString ( ) + ' ' + this . unit _to _unicode ( ) ;
this . _weatherInfo . text = weatherInfoC + ( ( weatherInfoC ) ? ", " : "" ) + weatherInfoT ;
this . _currentWeatherSummary . text = comment + ", " + parseFloat ( temperature ) . toLocaleString ( ) + ' ' + this . unit _to _unicode ( ) ;
this . _currentWeatherLocation . text = location ;
this . _currentWeatherTemperature . text = parseFloat ( chill ) . toLocaleString ( ) + ' ' + this . unit _to _unicode ( ) ;
this . _currentWeatherHumidity . text = parseFloat ( humidity ) . toLocaleString ( ) + ' %' ;
this . _currentWeatherPressure . text = parseFloat ( pressure ) . toLocaleString ( ) + ' ' + pressure _unit + ( ( pressure _state ) ? " " : "" ) + this . get _pressure _state ( pressure _state ) ;
this . _currentWeatherSunrise . text = sunrise ;
this . _currentWeatherSunset . text = sunset ;
this . _currentWeatherBuild . text = lastBuild ;
// Override wind units with our preference
// Need to consider what units the Yahoo API has returned it in
switch ( this . _wind _speed _units )
{
case WeatherWindSpeedUnits . MPH :
break ;
case WeatherWindSpeedUnits . KPH :
wind = Math . round ( wind / WEATHER _CONV _MPH _IN _MPS * WEATHER _CONV _KPH _IN _MPS ) ;
wind _unit = 'km/h' ;
break ;
case WeatherWindSpeedUnits . MPS :
wind = Math . round ( ( wind / WEATHER _CONV _MPH _IN _MPS ) * 10 ) / 10 ;
wind _unit = 'm/s' ;
break ;
case WeatherWindSpeedUnits . KNOTS :
wind = Math . round ( wind / WEATHER _CONV _MPH _IN _MPS * WEATHER _CONV _KNOTS _IN _MPS ) ;
wind _unit = 'kn' ;
break ;
case WeatherWindSpeedUnits . FPS :
wind = Math . round ( wind / WEATHER _CONV _MPH _IN _MPS * WEATHER _CONV _FPS _IN _MPS ) ;
wind _unit = 'ft/s' ;
break ;
case WeatherWindSpeedUnits . BEAUFORT :
wind _unit = this . toBeaufort ( wind , true ) ;
wind = this . toBeaufort ( wind ) ;
}
if ( ! wind )
this . _currentWeatherWind . text = '\u2013' ;
else if ( wind == 0 || ! wind _direction )
this . _currentWeatherWind . text = parseFloat ( wind ) . toLocaleString ( ) + ' ' + wind _unit ;
else // i.e. wind > 0 && wind_direction
this . _currentWeatherWind . text = wind _direction + ' ' + parseFloat ( wind ) . toLocaleString ( ) + ' ' + wind _unit ;
// Refresh forecast
for ( let i = 0 ; i <= 1 ; i ++ ) {
let forecastUi = this . _forecast [ i ] ;
let forecastData = forecast [ i ] ;
let code = forecastData . code ;
let t _low = forecastData . low ;
let t _high = forecastData . high ;
switch ( this . _units )
{
case WeatherUnits . FAHRENHEIT :
break ;
case WeatherUnits . CELSIUS :
t _low = this . toCelsius ( t _low ) ;
t _high = this . toCelsius ( t _high ) ;
break ;
case WeatherUnits . KELVIN :
t _low = this . toKelvin ( t _low ) ;
t _high = this . toKelvin ( t _high ) ;
break ;
case WeatherUnits . RANKINE :
t _low = this . toRankine ( t _low ) ;
t _high = this . toRankine ( t _high ) ;
break ;
case WeatherUnits . REAUMUR :
t _low = this . toReaumur ( t _low ) ;
t _high = this . toReaumur ( t _high ) ;
break ;
case WeatherUnits . ROEMER :
t _low = this . toRoemer ( t _low ) ;
t _high = this . toRoemer ( t _high ) ;
break ;
case WeatherUnits . DELISLE :
t _low = this . toDelisle ( t _low ) ;
t _high = this . toDelisle ( t _high ) ;
break ;
case WeatherUnits . NEWTON :
t _low = this . toNewton ( t _low ) ;
t _high = this . toNewton ( t _high ) ;
break ;
}
let comment = forecastData . text ;
if ( this . _translate _condition )
comment = this . get _weather _condition ( code ) ;
let forecastDate = new Date ( forecastData . date ) ;
let dayLeft = Math . floor ( ( actualDate . getTime ( ) - forecastDate . getTime ( ) ) / 1000 / 60 / 60 / 24 ) ;
let date _string = _ ( "Today" ) ;
if ( dayLeft == - 1 )
date _string = _ ( "Tomorrow" ) ;
else if ( dayLeft < - 1 )
date _string = _ ( "In %s days" ) . replace ( "%s" , - 1 * dayLeft ) ;
else if ( dayLeft == 1 )
date _string = _ ( "Yesterday" ) ;
else if ( dayLeft > 1 )
date _string = _ ( "%s days ago" ) . replace ( "%s" , dayLeft ) ;
forecastUi . Day . text = date _string + ' (' + this . get _locale _day ( forecastDate . getDay ( ) ) + ')' ;
forecastUi . Temperature . text = '\u2193 ' + parseFloat ( t _low ) . toLocaleString ( ) + ' ' + this . unit _to _unicode ( ) + ' \u2191 ' + parseFloat ( t _high ) . toLocaleString ( ) + ' ' + this . unit _to _unicode ( ) ;
forecastUi . Summary . text = comment ;
forecastUi . Icon . icon _name = this . get _weather _icon _safely ( code ) ;
}
} ) ;
// Repeatedly refresh weather if recurse is set
if ( recurse ) {
Mainloop . timeout _add _seconds ( this . _refresh _interval , Lang . bind ( this , function ( ) {
this . refreshWeather ( true ) ;
} ) ) ;
}
} ,
destroyCurrentWeather : function ( ) {
if ( this . _currentWeather . get _child ( ) != null )
this . _currentWeather . get _child ( ) . destroy ( ) ;
} ,
destroyFutureWeather : function ( ) {
if ( this . _futureWeather . get _child ( ) != null )
this . _futureWeather . get _child ( ) . destroy ( ) ;
} ,
showLoadingUi : function ( ) {
this . destroyCurrentWeather ( ) ;
this . destroyFutureWeather ( ) ;
this . _currentWeather . set _child ( new St . Label ( { text : _ ( 'Loading current weather ...' ) } ) ) ;
this . _futureWeather . set _child ( new St . Label ( { text : _ ( 'Loading future weather ...' ) } ) ) ;
} ,
rebuildCurrentWeatherUi : function ( ) {
this . destroyCurrentWeather ( ) ;
// This will hold the icon for the current weather
this . _currentWeatherIcon = new St . Icon ( {
icon _size : 72 ,
icon _name : 'view-refresh' + this . icon _type ( ) ,
style _class : 'weather-current-icon'
} ) ;
this . _sunriseIcon = new St . Icon ( {
icon _size : 15 ,
icon _name : 'weather-clear' + this . icon _type ( ) ,
style _class : 'weather-sunrise-icon'
} ) ;
this . _sunsetIcon = new St . Icon ( {
icon _size : 15 ,
icon _name : 'weather-clear-night' + this . icon _type ( ) ,
style _class : 'weather-sunset-icon'
} ) ;
this . _buildIcon = new St . Icon ( {
icon _size : 15 ,
icon _name : 'view-refresh' + this . icon _type ( ) ,
style _class : 'weather-build-icon'
} ) ;
// The summary of the current weather
this . _currentWeatherSummary = new St . Label ( {
text : _ ( 'Loading ...' ) ,
style _class : 'weather-current-summary'
} ) ;
this . _currentWeatherLocation = new St . Label ( { text : _ ( 'Please wait' ) } ) ;
let bb = new St . BoxLayout ( {
vertical : true ,
style _class : 'weather-current-summarybox'
} ) ;
bb . add _actor ( this . _currentWeatherLocation ) ;
bb . add _actor ( this . _currentWeatherSummary ) ;
this . _currentWeatherSunrise = new St . Label ( { text : '-' } ) ;
this . _currentWeatherSunset = new St . Label ( { text : '-' } ) ;
this . _currentWeatherBuild = new St . Label ( { text : '-' } ) ;
let ab = new St . BoxLayout ( {
style _class : 'weather-current-infobox'
} ) ;
ab . add _actor ( this . _sunriseIcon ) ;
ab . add _actor ( this . _currentWeatherSunrise ) ;
ab . add _actor ( this . _sunsetIcon ) ;
ab . add _actor ( this . _currentWeatherSunset ) ;
ab . add _actor ( this . _buildIcon ) ;
ab . add _actor ( this . _currentWeatherBuild ) ;
bb . add _actor ( ab ) ;
// Other labels
this . _currentWeatherTemperature = new St . Label ( { text : '...' } ) ;
this . _currentWeatherHumidity = new St . Label ( { text : '...' } ) ;
this . _currentWeatherPressure = new St . Label ( { text : '...' } ) ;
this . _currentWeatherWind = new St . Label ( { text : '...' } ) ;
let rb = new St . BoxLayout ( {
style _class : 'weather-current-databox'
} ) ;
let rb _captions = new St . BoxLayout ( {
vertical : true ,
style _class : 'weather-current-databox-captions'
} ) ;
let rb _values = new St . BoxLayout ( {
vertical : true ,
style _class : 'weather-current-databox-values'
} ) ;
rb . add _actor ( rb _captions ) ;
rb . add _actor ( rb _values ) ;
rb _captions . add _actor ( new St . Label ( { text : _ ( 'Feel like:' ) } ) ) ;
rb _values . add _actor ( this . _currentWeatherTemperature ) ;
rb _captions . add _actor ( new St . Label ( { text : _ ( 'Humidity:' ) } ) ) ;
rb _values . add _actor ( this . _currentWeatherHumidity ) ;
rb _captions . add _actor ( new St . Label ( { text : _ ( 'Pressure:' ) } ) ) ;
rb _values . add _actor ( this . _currentWeatherPressure ) ;
rb _captions . add _actor ( new St . Label ( { text : _ ( 'Wind:' ) } ) ) ;
rb _values . add _actor ( this . _currentWeatherWind ) ;
let xb = new St . BoxLayout ( ) ;
xb . add _actor ( bb ) ;
xb . add _actor ( rb ) ;
let box = new St . BoxLayout ( {
style _class : 'weather-current-iconbox'
} ) ;
box . add _actor ( this . _currentWeatherIcon ) ;
box . add _actor ( xb ) ;
this . _currentWeather . set _child ( box ) ;
} ,
rebuildFutureWeatherUi : function ( ) {
this . destroyFutureWeather ( ) ;
this . _forecast = [ ] ;
this . _forecastBox = new St . BoxLayout ( ) ;
this . _futureWeather . set _child ( this . _forecastBox ) ;
for ( let i = 0 ; i <= 1 ; i ++ ) {
let forecastWeather = { } ;
forecastWeather . Icon = new St . Icon ( {
icon _size : 48 ,
icon _name : 'view-refresh' + this . icon _type ( ) ,
style _class : 'weather-forecast-icon'
} ) ;
forecastWeather . Day = new St . Label ( {
style _class : 'weather-forecast-day'
} ) ;
forecastWeather . Summary = new St . Label ( {
style _class : 'weather-forecast-summary'
} ) ;
forecastWeather . Temperature = new St . Label ( {
style _class : 'weather-forecast-temperature'
} ) ;
let by = new St . BoxLayout ( {
vertical : true ,
style _class : 'weather-forecast-databox'
} ) ;
by . add _actor ( forecastWeather . Day ) ;
by . add _actor ( forecastWeather . Summary ) ;
by . add _actor ( forecastWeather . Temperature ) ;
let bb = new St . BoxLayout ( {
style _class : 'weather-forecast-box'
} ) ;
bb . add _actor ( forecastWeather . Icon ) ;
bb . add _actor ( by ) ;
this . _forecast [ i ] = forecastWeather ;
this . _forecastBox . add _actor ( bb ) ;
}
}
} ) ;
let weatherMenu ;
function init ( ) {
}
function enable ( ) {
weatherMenu = new WeatherMenuButton ( ) ;
Main . panel . addToStatusArea ( 'weatherMenu' , weatherMenu ) ;
}
function disable ( ) {
weatherMenu . destroy ( ) ;
}