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/*
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* Copyright (C) 2020 The LineageOS Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "vibrator@1.3-sm7125"
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#include "Vibrator.h"
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#include <android-base/logging.h>
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#include <android-base/stringprintf.h>
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#include <hardware/hardware.h>
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#include <hardware/vibrator.h>
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#include <cinttypes>
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#include <cmath>
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#include <fstream>
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#include <iostream>
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namespace android {
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namespace hardware {
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namespace vibrator {
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namespace V1_3 {
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namespace implementation {
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/*
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* Write value to path and close file.
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*/
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template <typename T>
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static Return<Status> writeNode(const std::string& path, const T& value) {
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std::ofstream node(path);
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if (!node) {
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LOG(ERROR) << "Failed to open: " << path;
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return Status::UNKNOWN_ERROR;
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}
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LOG(DEBUG) << "writeNode node: " << path << " value: " << value;
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node << value << std::endl;
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if (!node) {
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LOG(ERROR) << "Failed to write: " << value;
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return Status::UNKNOWN_ERROR;
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}
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return Status::OK;
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}
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static bool nodeExists(const std::string& path) {
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std::ofstream f(path.c_str());
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return f.good();
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}
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Vibrator::Vibrator() {
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bool ok;
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ok = nodeExists(VIBRATOR_TIMEOUT_PATH);
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if (ok) {
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mIsTimedOutVibriator = true;
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}
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ok = nodeExists(VIBRATOR_INTENSITY_PATH);
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if (ok) {
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mhasTimedOutIntensity = true;
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}
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}
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// Methods from ::android::hardware::vibrator::V1_0::IVibrator follow.
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Return<Status> Vibrator::on(uint32_t timeoutMs) {
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return activate(timeoutMs);
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}
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Return<Status> Vibrator::off() {
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return activate(0);
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}
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Return<bool> Vibrator::supportsAmplitudeControl() {
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return true;
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}
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Return<Status> Vibrator::setAmplitude(uint8_t amplitude) {
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uint32_t intensity;
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if (amplitude == 0) {
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return Status::BAD_VALUE;
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}
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LOG(DEBUG) << "setting amplitude: " << (uint32_t)amplitude;
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intensity = std::lround((amplitude - 1) * 10000.0 / 254.0);
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if (intensity > INTENSITY_MAX) {
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intensity = INTENSITY_MAX;
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}
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LOG(DEBUG) << "setting intensity: " << intensity;
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return writeNode(VIBRATOR_TIMEOUT_PATH, intensity);
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}
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Return<void> Vibrator::perform(V1_0::Effect effect, EffectStrength strength, perform_cb _hidl_cb) {
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return perform<decltype(effect)>(effect, strength, _hidl_cb);
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}
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// Methods from ::android::hardware::vibrator::V1_1::IVibrator follow.
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Return<void> Vibrator::perform_1_1(V1_1::Effect_1_1 effect, EffectStrength strength,
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perform_cb _hidl_cb) {
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return perform<decltype(effect)>(effect, strength, _hidl_cb);
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}
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// Methods from ::android::hardware::vibrator::V1_2::IVibrator follow.
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Return<void> Vibrator::perform_1_2(V1_2::Effect effect, EffectStrength strength,
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perform_cb _hidl_cb) {
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return perform<decltype(effect)>(effect, strength, _hidl_cb);
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}
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// Methods from ::android::hardware::vibrator::V1_3::IVibrator follow.
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Return<bool> Vibrator::supportsExternalControl() {
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return true;
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}
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Return<Status> Vibrator::setExternalControl(bool enabled) {
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if (mEnabled) {
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LOG(WARNING) << "Setting external control while the vibrator is enabled is "
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"unsupported!";
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return Status::UNSUPPORTED_OPERATION;
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}
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LOG(INFO) << "ExternalControl: " << mExternalControl << " -> " << enabled;
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mExternalControl = enabled;
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return Status::OK;
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}
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Return<void> Vibrator::perform_1_3(Effect effect, EffectStrength strength, perform_cb _hidl_cb) {
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return perform<decltype(effect)>(effect, strength, _hidl_cb);
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}
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// Private methods follow.
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Return<void> Vibrator::perform(Effect effect, EffectStrength strength, perform_cb _hidl_cb) {
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Status status = Status::OK;
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uint8_t amplitude;
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uint32_t ms;
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LOG(DEBUG) << "perform effect: " << toString(effect)
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<< ", strength: " << toString(strength);
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amplitude = strengthToAmplitude(strength, &status);
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if (status != Status::OK) {
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_hidl_cb(status, 0);
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return Void();
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}
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setAmplitude(amplitude);
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ms = effectToMs(effect, &status);
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if (status != Status::OK) {
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_hidl_cb(status, 0);
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return Void();
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}
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status = activate(ms);
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_hidl_cb(status, ms);
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return Void();
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}
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template <typename T>
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Return<void> Vibrator::perform(T effect, EffectStrength strength, perform_cb _hidl_cb) {
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auto validRange = hidl_enum_range<T>();
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if (effect < *validRange.begin() || effect > *std::prev(validRange.end())) {
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_hidl_cb(Status::UNSUPPORTED_OPERATION, 0);
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return Void();
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}
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return perform(static_cast<Effect>(effect), strength, _hidl_cb);
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}
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Status Vibrator::activate(uint32_t timeoutMs) {
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std::lock_guard<std::mutex> lock{mMutex};
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if (!mIsTimedOutVibriator) {
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return Status::UNSUPPORTED_OPERATION;
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}
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/* We mostly get values that are 20ms and lower, but
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that's not enough to be actually noticeable. Set it to
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40ms if timeoutMs is less than that. */
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if (timeoutMs < INTENSITY_MIN) {
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timeoutMs = INTENSITY_MIN;
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}
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return writeNode(VIBRATOR_TIMEOUT_PATH, timeoutMs);
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}
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uint8_t Vibrator::strengthToAmplitude(EffectStrength strength, Status* status) {
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*status = Status::OK;
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switch (strength) {
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case EffectStrength::LIGHT:
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return 78;
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case EffectStrength::MEDIUM:
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return 128;
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case EffectStrength::STRONG:
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return 204;
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}
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*status = Status::UNSUPPORTED_OPERATION;
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return 0;
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}
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uint32_t Vibrator::effectToMs(Effect effect, Status* status) {
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*status = Status::OK;
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switch (effect) {
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case Effect::CLICK:
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return 20;
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case Effect::DOUBLE_CLICK:
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return 25;
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case Effect::HEAVY_CLICK:
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return 30;
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case Effect::TICK:
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case Effect::TEXTURE_TICK:
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case Effect::THUD:
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case Effect::POP:
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return 15;
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case Effect::RINGTONE_1:
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case Effect::RINGTONE_2:
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case Effect::RINGTONE_3:
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case Effect::RINGTONE_4:
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case Effect::RINGTONE_5:
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case Effect::RINGTONE_6:
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case Effect::RINGTONE_7:
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case Effect::RINGTONE_8:
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case Effect::RINGTONE_9:
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case Effect::RINGTONE_10:
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case Effect::RINGTONE_11:
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case Effect::RINGTONE_12:
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case Effect::RINGTONE_13:
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case Effect::RINGTONE_14:
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case Effect::RINGTONE_15:
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return 300;
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}
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*status = Status::UNSUPPORTED_OPERATION;
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return 0;
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}
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} // namespace implementation
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} // namespace V1_3
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} // namespace vibrator
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} // namespace hardware
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} // namespace android
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